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iPad News – all iPad in one place – Reviews Fetch

This Week’s App Store Editor’s Choice: Fetch

Fetch 4Every week, it seems like Apple has found the most innovative, unique, and interesting game ever. Then, the new Editor’s Choice spotlight comes out and it outshines the previous one. Last week, Apple gave us an amazing photo editing app. Repix is more than just a digital filter app. You can add effects to designated areas with stylus drawing controls.

This week, Apple spotlights a game like no other. What seems more like an animated feature than a video game, Fetch is an adventure that will draw you deep into its story while entertaining you with lighthearted humor, innovative gameplay, and detailed graphics.

Players control a spunky boy who is on a mission to save his dognapped best friend from the clutches of the evil Embark Industries. Along the way, rescue pups, collect dog tags, and reveal the truth behind Embark’s diabolical pet theft.

Fetch 6Fetch 5

As you move between scenes, you’ll be able to tap various objects in the background to see what will help you get to the next phase. There may be an obvious goal in one scene. For example, you may need to lower the water level in the sewer system. But, there are additional tasks you may not even realize you need to deal with until three scenes later, like rescuing a giant alligator.

Fetch 3Fetch 2

The game incorporates puzzle challenges like figuring out what level the water should be in order to raise a platform so you can grab a key that you need to unlock a cage. It also includes some fun arcade games that will help you advance in the game.

For example, one of the arcade games requires players to toss bombs at approaching pirate ships in order to earn coins that must be used later in the game to purchase items to help the boy get to the next scene.

The graphics of the game’s movement is on an epic level. For example, when the boy needs to drop down from a hanging rope, he will actually look down before making the jump.

Fetch 1The game comes with a high price tag. For some games, five dollars is really pushing the limits, but Fetch makes the premium price seem like a serious bargain. If you are a fan of casual adventure games with simple puzzle games, you’ll really fall for Fetch.

For its innovative gameplay, exciting graphics, and clever story, it is easy to see why Apple chose Fetch as this week’s App Store Editor’s Choice.

4 out of 5 Stars on 148apps.com

Graphics / Sound Rating: ★★★★½
Game Controls Rating: ★★★★☆
Gameplay Rating: ★★★★☆
Replay Value Rating: ★★★★☆

Overall Rating: ★★★★☆

Big Fish Games is a well known name for fans of any casual gaming experience, from Hidden Object searching to Match Three puzzling. While the company has delved into some casual adventure gaming, a truly original and designed specifically for mobile experience is a hugely positive thing to see. Fetch is that title and while it’s not perfect, it is a fun amalgamation of exploration and simple arcade gaming.

Following the story of a boy whose dog has been kidnapped by a mysterious fire hydrant, Fetch takes players to a mysterious world where robots and huge monsters roam within. There’s a plot afoot involving the kidnap of many dogs and it’s down to the young boy to stop it. It’s all quite reminiscent of a family adventure and its visuals are similarly delightful.

Players wander around with taps of the screen, interacting with certain items to get past obstacles. There’s no Hot Spot button which will infuriate novices used to having their hand held, but fans of the genre should appreciate the slight additional challenge. At times, it can be a little uncertain as to what needs doing next but that adds to the longevity of the game. Interspersed amongst these simple puzzles are arcade games which provide items that can be used to pass the current obstacle.

These arcade games are simple but fun. One might involve tapping on alien heads quickly, while another might involve destroying enemy ships. They’re far from convoluted but they break up the pure exploration quite nicely.

At times, it might feel a little confusing as to where to or what to do next, but Fetch holds the attention quite nicely. With a selection of optional things to do too, such as collect all the dog collars scattered around, plus the heartwarming story, there’s enough here to keep players returning for more.

Read more: http://www.148apps.com/reviews/fetch-review/#ixzz2OC0SqkqK

FETCH Featured in the Wall Street Journal – How to Make an App

Gaming company Big Fish is showing the steps behind creating it’s latest offering for the iPad, called “Fetch”. It’s a story about a boy trying to save his dog, named “Bear”. WSJ’s Jason Bellini has the story behind an app.

WSJ Live: How to Make an App Video Game for Apple’s App Store

Chris Campbell, a 39-year-old game director at Big Fish Games in Seattle, wanted to make a mobile game about his dog, Bear. That personal inspiration kicked off the lengthy process of creating “Fetch.”

In a video interview (watch above), Mr. Campbell discussed the five steps to making the game, which took a team of nine people an entire year and cost Big Fish just over $1 million. The game, due out this month, follows the journey of a boy trying to rescue his dog.

Mr. Campbell says the development process began a year ago with artists sketching hundreds of drawings, starting with the game’s two main characters, the boy and dog, and moving to the setting and story line. The sketches and story boards helped the company come up with a single premise, which supported every decision in the production process. For “Fetch,” the premise was, “What if a boy’s dog was stolen by a hungry fire hydrant?”

An original sketch of the boy in the game “Fetch.”

The team then went to work for three months building the first 10 minutes of “Fetch.” Illustrators converted the concept drawings into computer renderings. 3-D animators gave the characters a digital “skeleton,” which they then used to “rig” and “weight” the models.

For the next nine months, artists, animators and game developers collaborate on a production map to program in different “if-then” scenarios, depending on the choices the players make. For example, “if” the boy has a dog bowl, and he touches the sink, “then” the bowl fills with water. To make the characters and other objects respond to the human touch, developers relied on math, logic, and physics.

At the end of the process, the game was handed off to a quality-control team, which spent all day “trying to break it,” Mr. Campbell said.

After three weeks of bug fixes, “Fetch” was sent to Apple Inc. for approval in the App Store. The game is scheduled to launch on March 21 and sell for $4.99.

The making of “Fetch” is currently an exhibit at the Museum of History and Industry in Seattle. Here are more photos courtesy of Big Fish:

Some initial game play ideas for the park, the game’s third chapter. Big Fish says most of these ideas were refined and implemented in different ways. The crow for instance became a paper airplane.
A series of sketches showing how the art team created the final look of the boy and his dog.

This is the original design for the first area of the game. At each location (A – X) the boy could perform a certain number of tasks. This document helps the developers understand what the possible actions are for each of those locations.