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FETCH video game art honored in Into The Pixel!

FETCH’s Art Director, Brian Thompson, is one of 16 video game artists to be featured in the Academy of Interactive Arts and Sciences’ Into The Pixel collection.

From the AIAS press release:

2013 Academy of Interactive Arts and Sciences Into the Pixel

2013 Academy of Interactive Arts and Sciences Into the Pixel


The 10th Annual Video Game Art Exhibit Premieres at the E3 Expo in Los Angeles

LOS ANGELES – June 3, 2013 – The Academy of Interactive Arts & Sciences (AIAS) and the Entertainment Software Association (ESA) today announced the 16 winning pieces of the world-renowned 2013 Into the Pixel (ITP) collection. Now in its tenth year, ITP (#ITP2013) is a juried art exhibition that brings together experts from the traditional fine art world and the interactive entertainment industry to display and discuss the art of the video game. The 2013 Into the Pixel art collection will be unveiled and presented at the annual E3 Expo in the Los Angeles Convention Center from June 11-13, 2013, at the Concourse Foyer.

“The ITP collection is a reflection of the artistry, creativity and vision of this unique industry,” said Michael D. Gallagher, president and CEO of the Entertainment Software Association, the trade association that represents U.S. computer and video game publishers. “We are proud to support ITP and to celebrate the creators behind these works.”

“Our industry continues to expand with the emergence of compelling content from independent, mobile and free-to-play developers, and the 2013 collection really reflects the incredibly diverse landscape of the interactive community as a whole,” said Martin Rae, president, Academy of Interactive Arts & Sciences. “These pieces run the stylistic gamut, showcasing the varied inspirations of their truly talented creators. Many congratulations to this year’s artists and to the tenth anniversary of Into the Pixel!”

“This year’s Into the Pixel collection features artists who are working across a remarkable range of genres, drawing inspiration not only from the history of art, but from the history of video games,” said Glenn Phillips, principal project specialist and consulting curator, Getty Research Institute. “These works smartly capture the mood, the story, the style, and the energy of the games for which they were created.”

The winners of the 2013 Into the Pixel collection include:

Artist Names

The Naval Duel

Assassin’s Creed IV Black Flag

Martin Deschambault






Broken Age


Broken Age

Nathan “Bagel” Stapley

Double Fine Productions

Double Fine Productions




Command and Conquer

Raymond Swanland

Victory Games



Back From the Wild



Jaime Jones



The Buried City
Dorje Bellbrook

The Chant

Dragon Age

Nick Thornborrow, Matt Rhodes



Dark Ages

Brian Thompson
Big Fish Studios
Big Fish
Schemes Collage

Icycle: On Thin Ice
Reece Millidge
Damp Gnat



League of Legends

James Paick


Riot Games

Riot Games

Castle Siege


Rayman Legends

Michel Ancel, Jean Christophe Alessandri, Lu Yang, Christophe Messier, Jean Brice Dugait, Simon Quemener, Sebastien du Jeu, Christophe Villez, Anthony Le Du, Jean-Baptiste Rollin, Benjamin Mouret, David Garcia

Ubisoft Montpellier



Last Stand

StarCraft II: Heart of the Swarm

Jeff Chamberlain, Anthony Eftekhari, Ray Chih, Yong Hyun Kim, Kirti Pillai, Laurent Pierlot, Takuya Suzuki, Fausto DeMartini, Vitaly Bulgarov, Chris Yang, Mike Kelleher, Sada Namaki, Shawn Liang, Jim Jiang, Seth Thompson, Bill LaBarge, Hsuan (Steven) Chen

Blizzard Entertainment

Blizzard Entertainment



Super Summer Vacation Force



Super Time Force

Mike Nguyen & Vic Nguyen



Microsoft Studios



The Last of Us

John Sweeney

Naughty Dog Incorporated

Sony Computer Entertainment America





Jen Zee

Supergiant Games


Supergiant Games





Daniel Dociu




Three Blind Mice


Wonderbook: Digg’s Nightcrawler

Tyler Schatz, Christina Faulkner

SCEE London Studio


Sony Computer Entertainment Europe


The 2013 Into the Pixel Jurors included:

  • Bob Rafei, Big Red Button Entertainment, Founder, CEO and Visual Director
  • Glenn Phillips, Getty Research Institute, Senior Project Specialist & Consulting Curator, Department of Architecture and Contemporary Art
  • Jon M. Gibson, iam8bit, Founder and Partner
  • Matt Hall, Timbuk2 Studios, Senior Partner Production Designer
  • Nora Dolan, Independent Curator
  • Patricia Lanza, Director of Talent and Content, The Annenberg Space for Photography
  • Seth Spaulding, Blizzard Entertainment, Art Manager

About Into the Pixel:


Into the Pixel (ITP) has established itself as the annual opportunity for video game artists to receive critical review of their creative achievements by peers in the both digital interactive world and traditional fine art experts. The ITP collection has been on exhibit at GDC, PAX East, South by Southwest, SIGGRAPH Asia, the Toronto International Film Festival, and the D.I.C.E. Summit, among others. For more information on the 2013 and previous collections, please visit www.intothepixel.com.


Fetch for iPad Review – How Far Would You Go To Rescue Your Best Friend?

fetch_iconFetch is the newest game from Big Fish Games. If you know anything about Big Fish Games, you know that they put out a ton of games regularly and probably have one of the largest catalog of mobile games out there. That doesn’t mean they rush these out the door however. Most of their games are very polished and quite fun with their newest game, Fetch being no different. In fact, Fetch may be one of their best looking games so far with gameplay that has really impressed me, along with a storyline worth following. Fetch tells the tale of a young boy and his quest to rescue his best friend, his dog Bear. He’ll face dangerous obstacles while also using his wits to come out on top.

I know graphics aren’t supposed to be the most important part of the game, gameplay is, but I must emphasize how fantastic this game looks. Everything from the environments to the character design, it all looks so beautifully rendered and adds so much emotion to the game. Not only that, backgrounds are fully animated too where they feel alive and aren’t just static backdrops. Nothing is static at all. You can tab on environmental objects and most of them will react to being tapped on. There’s always something moving around weather it be plants or water flowing or even little critters moving about. The same can also be said about the animated sequences which are so good that I don’t mind watching the cut scenes. What’s great is that they add to the overall story and aren’t just there to fill space. As great as the graphics are, the gameplay is even better!

Yes, thankfully Fetch isn’t just a pretty game with weak mechanics. The overall game is awesome, which is probably the best word to describe it. It combines so many different game types, but it all flows together seamlessly. Most of the game is a side scrolling adventure game where you’ll be moving around from screen to screen interacting with objects while also searching for clues and items. These items are used to interact with the various puzzles and tasks that are scattered throughout the game. Along the way, you’ll also find and interact with video game machines. These break break up the normal gameplay and add elements of variety into the game. For instance, one game will have you shooting down aliens while another game will have your destroying pirate ships with bombs. The game machines re used to provide your character with rewards that need to be earned in order to complete some levels.

Fetch is a game that needs to be experienced as it is hard to convey just how good this game is in writing. There are so many elements in Fetch that make it great, from the storyline to the art direction that I can’t really do it justice in a review. This is probably one of the best games I’ve from Big Fish Games and one of the top games I’ve played this year.

Be sure to also check out Big Fish Games huge catalog of games here.

READ: http://thegamerwithkids.com/

Go FETCH: Behind the Scenes at MOHAI’s Mobile Game Exhibit

From: Entertainment Designer‘s Elizabeth Alton

Fetch exhibit at MOHAIDo you love to play Angry Birds on your iPhone or Android? Or maybe you prefer the popular Scrabble-inspired app Words with Friends? Chances are if you’re one of the 100 million plus smartphone users in the US, you enjoy some phone gaming. Have you ever wanted to learn more about the creative process of developing your favorite mobile games? A new exhibit at the Museum of History & Industry (MOHAI) in Seattlelets you go behind the scenes to discover what goes into creating a mobile game.

The exhibit, which welcomed the public in December as part of the MOHAI’s reopening, focuses on a mobile game called Fetch that is set to launch in April. The installation was developed in collaboration with video game developer Big Fish Games. It breaks down the entire process of mobile game development from the initial brainstorming sessions to artistic design to wrapping up production.Fetch by Big Fish GamesBig Fish describes Fetch as a “classic adventure game.” It focuses on a boy and his dog, Bear. The mission is to rescue Bear, who has been kidnapped by a rogue fire hydrant. Players have the option of participating in a variety of mini arcade games in order to win prizes and progress through the storyline of the game. Fetch is expected to have a wide appeal with its fun cultural references and classic arcade games.Fetch mobile game exhibitVisitors to the exhibit can view photographs that served as the inspiration for Fetch, from pictures of shaggy dogs to childhood photos of the game developers. They can also witness the evolution of Fetch, through hand-drawn artist renderings that take them from the game’s infancy to its final style. The experience is similar to viewing a storyboard for an animated film. Bear the dog actually gets much shaggier as the drawings progress!

What makes this exhibit unique is its focus on the process of mobile game development. There are a number of museums and exhibits worldwide that focus on videogames and their history, but this is the first exhibit that provides an in-depth look at the entire creation process from start to finish.Fetch at MOHAIThe Fetch installation will be displayed at Seattle’s MOHAI until September. Visitors actually get a sneak peek of the game itself, as it can be played on an iPad that’s part of the exhibit. If you’ve ever wondered how mobile games are created, make your way to MOHAI for a look behind the scenes.MOHAI Seattle

Image sources: bigfishgames.com, blooloop.com, seattlemag.com

Top 10 Reasons You’ll Love the Game FETCH

Here are the 10 reasons we think you’ll love FETCH. But we’re a tad biased.

10) Interactive: FETCH was designed to make the most of touch screens. There are Easter Eggs to find in every scene, where a mere tap of your finger will make something come to life. Find some bubble wrap in a box? Pop all the bubbles. Heck, we’d buy the game even if this were the extent of its gameplay. (#OCDconfession)

9) Collectibles: Find 42 dog tags for unbelievably awesome dogs. These dogs are the real world best friends of the developers and their friends.

Kumu and Moke

8) Achievements: Earn 50 achievements with hilarious names, like “That’s a Wrap”, for the aforementioned bubble wrap popping session, and “Turd Place” (you’ll have to find that one out for yourself). Your achievements will be logged in Game Center.

Achievement Card
7) Competition. Show the world just how good you are in six different Game Center leader boards.

6) Arcades: As you explore the world of FETCH, you’ll encounter a variety of old school arcade games. Each one is unique and they get progressively more challenging.

Alien Shooter

5) Adventure: It’s probably been a while since you’ve played a good adventure title, especially on a mobile device. The FETCH world will send you on a wild ride, from city streets, to skull islands, and even to space!

4) Sound: Don’t settle for the same SFX and music looping over and over like you find in most mobile games. FETCH has a rich and diverse music catalog. And the SFX are hilarious and addicting.

3) Dogs: The first domesticated animals; some would argue that they actually domesticated us; dogs hold a special place in our hearts. FETCH was developed as a tribute to the relationship we have with our pets.
Milo and Bear

2) Art: The first thing that anyone says when they play FETCH is, “It’s so pretty!” The art style is what we’d call Retro-Futuristic. It is a fun mash-up between what the 1950s thought we’d be experiencing and the realities of today. Many have described the game as a “living cartoon” or an interactive movie. It’s pure eye candy, screen after screen.

$0.10 Poster
1) Story: Ultimately FETCH is the magical and, at times, heartrending story of a boy and his dog. FETCH’s storyline and simple touch game mechanics bring broad appeal to a wide audience of kids and adults. The storyline is sweet without being saccharine and has just the right amount of cheeky, well-intentioned humor that will bring smiles gamers of all ages.

Classic adventure meets arcade in this visually brilliant, fully interactive experience! Enough said.