FETCH News

Penny Arcade presents: FETCH by Kris Straub!

Apple’s Editor’s Choice and Into the Pixel Award-winning iPad game, FETCH, is now a universal app. That means if you have an iPhone, you can now play this delightful and charming adventure game. It also means that if you’ve already purchased Fetch for iPad, you do not have to pay again to have it on your iPhone!

In FETCH, you play as Milo, a little boy whose best friend is his dog, Bear. When Bear is nabbed by a mysterious fire hydrant, you get to guide Milo on his quest to get his dog back. On the way, you will reunite the Three Blind Mice, rescue a giant alligator, blast your way through a museum, explore Pirate Islands, fly spaceships, zap aliens, and so much more! Why was Bear nabbed? You have to play to discover the truth. But I will tell you this: The fire hydrant is a part of a large scale plan by notorious mega-corporation Embark Inc. where they employ robots to steal everyone’s dogs.

If you love adventure or arcade games, FETCH is definitely for you. It masterfully blends the two genres. It’s also a great game to play with your kids! Download FETCH from the App Store free.

We aren’t the only fans of FETCH. The intensely creative “humor scientist” Kris Straub* collaborated with Penny Arcade—one of the most popular and longest running webcomics—to create a fantastic comic strip about FETCH.

Speaking of Embark Inc.’s notorious dog-catching robots, one of FETCH’s extraordinary animators, Rebecca Coffman, made a quick video explaining the process of bringing characters to life through motion!

How to Animate a Robot on YouTube

WHO DOESN’T LOVE ROBOTS??

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*Kris Straub is a prolific, intensely creative, and entertaining cartoonist. Creator of Checkerboard Nightmare, BroodhollowStarslipchainsawsuit and F Chords, Kris is also the co-founder of webcomics collectives Blank Label Comics and Halfpixel. As if that isn’t enough, Kris co-created the series Blamimation with Kris and Scott (an animated series) and Kris and Scott’s Scott and Kris Show (a live-action comedy webseries) with Scott Kurtz. Both series air at Penny Arcade’s PATV.

Try FETCH on iOS free  …and…  Play this super amazerblades FREE arcade mini-game:

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Mobile Adventure Game Exhibited in Seattle’s Museum of History and Industry

Via War Games By Patrick Elliot

WAR GAMES

Big Fish Games has teamed up with fellow Seattle-based institution, the Museum of History & Industry (MOHAI), to create an installation detailing the development process of their upcoming mobile adventure game, Fetch.

The interactive exhibit highlights various facets of the game’s development, covering the transition from concept art, to design and development, then testing and marketing. There is even a playable demo of Fetch available to visitors, who are encouraged to test the work-in-progress and offer their own unique gameplay ideas.

Headed by the same team behind the Drawn series, Fetch tells the tale of a boy and his dog, who become separated after a (presumably) unfortunate incident with a sentient fire hydrant. The game promises to offer a mix of puzzles and interactive animation, while also working in retro-style arcade games. Fetch is expected to launch within the first half of 2013, and when it does, it will include a museum level that incorporates actual artifacts from MOHAI. Now that’s synergy.

“There are millions of people who play games but most aren’t privy to the process and details that go into actually creating a game,” says MOHAI Executive Director Leonard Garfield, who hopes the Fetch exhibit will “inspire future game makers.” If you’re interested in seeing the “Building a Video Game” installation at MOHAI, you’ve got some time, as it will be on display through September 2013. For more information, visit Big Fish Games.

FETCH Featured in the Wall Street Journal – How to Make an App

Gaming company Big Fish is showing the steps behind creating it’s latest offering for the iPad, called “Fetch”. It’s a story about a boy trying to save his dog, named “Bear”. WSJ’s Jason Bellini has the story behind an app.

WSJ Live: How to Make an App Video Game for Apple’s App Store

Chris Campbell, a 39-year-old game director at Big Fish Games in Seattle, wanted to make a mobile game about his dog, Bear. That personal inspiration kicked off the lengthy process of creating “Fetch.”

In a video interview (watch above), Mr. Campbell discussed the five steps to making the game, which took a team of nine people an entire year and cost Big Fish just over $1 million. The game, due out this month, follows the journey of a boy trying to rescue his dog.

Mr. Campbell says the development process began a year ago with artists sketching hundreds of drawings, starting with the game’s two main characters, the boy and dog, and moving to the setting and story line. The sketches and story boards helped the company come up with a single premise, which supported every decision in the production process. For “Fetch,” the premise was, “What if a boy’s dog was stolen by a hungry fire hydrant?”

An original sketch of the boy in the game “Fetch.”

The team then went to work for three months building the first 10 minutes of “Fetch.” Illustrators converted the concept drawings into computer renderings. 3-D animators gave the characters a digital “skeleton,” which they then used to “rig” and “weight” the models.

For the next nine months, artists, animators and game developers collaborate on a production map to program in different “if-then” scenarios, depending on the choices the players make. For example, “if” the boy has a dog bowl, and he touches the sink, “then” the bowl fills with water. To make the characters and other objects respond to the human touch, developers relied on math, logic, and physics.

At the end of the process, the game was handed off to a quality-control team, which spent all day “trying to break it,” Mr. Campbell said.

After three weeks of bug fixes, “Fetch” was sent to Apple Inc. for approval in the App Store. The game is scheduled to launch on March 21 and sell for $4.99.

The making of “Fetch” is currently an exhibit at the Museum of History and Industry in Seattle. Here are more photos courtesy of Big Fish:

Some initial game play ideas for the park, the game’s third chapter. Big Fish says most of these ideas were refined and implemented in different ways. The crow for instance became a paper airplane.
A series of sketches showing how the art team created the final look of the boy and his dog.

This is the original design for the first area of the game. At each location (A – X) the boy could perform a certain number of tasks. This document helps the developers understand what the possible actions are for each of those locations. 

FETCH Partners with the NOAH Center to Save Lives

The Drawn team’s newest game FETCH–which is set to launch on March 21, 2013 from the App Store–is about a boy who goes on an adventurous mission to rescue his dog after it was taken by a nefarious fire hydrant. In conjunction with this soon to be released game, we’ve partnered with a local pet organization, The Northwest Organization for Animal Help (NOAH) Center, to help our four-legged friends!

The NOAH Center is dedicated to stopping the euthanasia of healthy, adoptable and treatable homeless dogs and cats in Washington State.

“We are committed to high quality spay and neuter programs available for low income residents, family friendly pet adoptions, humane education, and volunteer programs through our state-of-the art facilities and Spay/Neuter Center.” ~from The NOAH Center’s website

Big Fish employees are pulling together in the honor of our beloved pets, collecting much needed items and money for The NOAH Center. The care packages that we Fishies have created include:

  • Blankettowel, or wash cloth
  • New toy
  • Unopened Bag o’ treats!
  • Wet dog or cat food 
  • Money for continued quality care

We know the pond of Fishies that want to do good in the world and positively impact the lives of others is larger than just us. You too can participate by donating ANY of the follow care package items: a gently used or new blanket, towel, or wash rag, new toy, unopened bag of treats, or wet dog or cat food (no fish flavors or dyes, please). Of course, cash/check donations are easy to send and offer The NOAH Center the most flexibility to meet the animals’ needs!

  • All item donations can be shipped directly to The NOAH Center at 31300 Brandstrom Road Stanwood, WA 98292.
  • Money can be donated directly online using GiveDirect

Thank you for helping the N.O.A.H. Center and the valuable lives they work to save every day!

FETCH featured in Seattle’s Museum of History and Industry (MOHAI)

External view

The Museum of History and Industry has been a hidden gem of Seattle, but after a move into the Naval Reserve Armory in South Lake Union, it has an even brighter future. MOHAI offers a fresh take on the traditional history museum, weaving in current issues to create a unique and engaging experience that highlights the uniqueness of the Northwest.

Inside MOHAIBig Fish is honored to participate in the launch of the new MOHAI as one of the examples of Seattle’s success in innovation and technology. In the museum, Big Fish introduces guests to the game industry, focusing on how games are made. Attendees walk through the creative process. In this phase of game development, anything goes. Once an idea surfaces that everyone seems really excited for, the refinement stage begins. Refinement of the original idea continues through the development stage of the game. Artists, animators, and programmers come together to build the game. When a working model is available, a team of testers work with the developers to finesse the game. To the delight of many MOHAI guests, people can actually play some of the early working models of the game to see what an unfinished game in development is like for game testers.

Although the Big Fish game catalog has a number of beloved games, we chose to use a brand new title, Fetch, as the example in the exhibit. Fetch is the latest opus from the team behind the award-winning Drawn series. Fetch is a charming interactive story about a boy and his dog Bear. When Bear is mysteriously nabbed by a fire hydrant, the boy goes on a wild adventure to find his best friend. Everyone we’ve shown Fetch to has remarked on how much the game looks and feels like you’re playing a Pixar or Dreamworks movie. This is the first time any museum has showcased a game prior to the game’s release. Fetch is set to release on March 21, 2013 from the App Store.

Fetch is a totally new take on the classic adventure game. It was designed to utilize touch screen mobile device technology. “We needed more than gimmicks to carry the emotion through the story,” said Chris Campbell, Fetch’s Game Director. There are tons of interactive items on ever screen. Even the cut scenes offer players the ability to make things move, squawk, light up, or do something else that adds to the surprise of the moment. Every tap could lead to a new achievement or a collectable, or it could give you points to help improve your standing on the leaderboards. Unlike traditional adventure games, where you figure out the sequence of items in order to progress through the story, Fetch has a wide variety of addictive and challenging arcade mini-games. You must win each arcade game to get the prize item you need to progress through the storyline. Once unlocked, you can play any of the arcade games from the main menu.

With its myriad of cultural references and its old school arcades, Fetch speaks to adults and children alike. The team is creating a whole world around our memories and experiences with childhood. The game is filled with nostalgia even down to its retro-futuristic art style.

“We designed Fetch from the ground up for the touch screen and we’ve been told it feels more like an interactive animated movie than a game.  Much of that is due to the story having a timelessness that I think bridges generational gaps. As a father of two little ones, it is so cool to see equal joy in the faces of parents and children when they play the game.” ~Brian Thompson, Art Director for Fetch

In an interview with All Things D, Brian Thompson and Ann Farrington, MOHAI’s Creative Director, discuss adding a mobile game that hasn’t been released yet to a history museum. “MOHAI wanted to put history in the present.,” said Ann. Brian added, “What’s more contemporary than a game that hasn’t launched yet?”

For those of you in the Seattle area, or those who will be visiting Seattle in the next few months, we highly suggest that you check out MOHAI!

For more information and updates on Fetch, please visit http://www.bigfishgames.com/daily/fetch/

Follow Fetch on Facebook and Twitter!  Facebook.com/fetchthegame  Twitter.com/EmbarkInc

For more information on MOHAI, visit mohai.org

As seen on http://www.bigfishgames.com/blog/big-fish-featured-in-seattle-museum/