FETCH Mentions

Arcade Sushi – Fetch Review


Every once in a while I get to review a game that totally catches me off-guard. I usually try to keep expectations low so that I can properly gauge a game’s merits as objectively as I can. But with that said, I’m afraid I’m also guilty of knee-jerk judgments based on a game’s title and the handful of screenshots that the App Store offers for preview purposes. Most of the time, these snap judgments are right on the money. In Fetch’s case? Well … I was ass-backwards wrong.

Sure, I thought the art from the preview screenshots looked cool, but I was expecting nothing more than a title filled with mini-games that would be fun distractions. I was expecting mediocre fare at a fairly premium price of $4.99. Instead, what I found was an immensely satisfying title with all of the heart of a Pixar film and the interactivity of an old-school adventure game from the days of Sierra.

At it’s heart, Fetch is the story of a boy searching for his missing dog. Strange forces are afoot in this world, which results in our tiny hero’s dog, Lucky, being dognapped by some nefarious robots. What ensues is an adventure across parts unknown to retrieve a boy’s best friend.


The artwork in this game is gorgeous. The environments are so detailed and lush that even the sewers look like a mysterious world that’s meant to be explored. Peppered throughout each screen are points of interactivity that help broaden the experience and let players know more about both the story and the world around them. All you have to do is tap around on the different objects to have the boy use them or pick them up.

See a skull on the floor? Tap on it and then watch it chatter around and flap its jaw. See some bubbles rising out of the muck in the sewers? Pop those bad boys and be rewarded with that gratifying onomatopoeic sound. There’s plenty to touch and you’re welcome to explore, especially since a lot of puzzles need to be solved by interacting with the environment.


Thankfully, the puzzles aren’t very taxing and never slow down the story or get you stuck. In fact, you can solve them so quickly that you’ll wonder if you somehow skipped a step or two. To break up the tedium of solving environmental riddles back to back, some puzzles require you to play arcade games in order to earn some sort of resource (coins and other prizes), so that you can keep making progress through the game.


The collection of arcade mini-games is a representation of some of the best that casual gaming has to offer and can be pretty damn fun in their own right. In fact, you might like them so much that you’ll want to play them over and over. It should delight you to know that you’ll have access to each unlocked mini-game from the game’s pause menu, so you can take quick arcade breaks while you’re waiting to solve a puzzle, as often as you like.


Continuing through the game is like watching a film. Actually, the game takes a little over an hour to complete, so it’s on par with most movies’ running times. And like I said, it’s got all of the charm of a Pixar flick, which is augmented since you can take the time to really take in the beautiful environments and the artistry that went into crafting them.

You’ll always want to hurry up and solve an area’s challenges just to get to the next screen and see how beautifully-animated it is and discover what kind of quirky characters inhabit it. A personal favorite character of mine is a bored Pirate Boy who has set up a stand in the middle of an island and sells items while looking supremely bored. He also throws swords around to remind himself that he got his own sword stuck in a rock located across a river of piranhas. Fun, right? Oh, and there’s a bird that eats coconuts until he’s so fat that he can be loaded into a catapult.


But eventually, all of the fun and wonder has to end, and end it does. You’ll hardly believe that you’ve completed the game once the denouement plays on your iPad, but there it is. So if there is one big criticism I have about this game, it’s that it ends too abruptly and you’re left wanting more.

You can play the game again to see how much you can score and compare yourself with the global leader board, but you’ll have to search through every nook and cranny of Fetch and have lightning-quick reflexes during some of the skill challenges for that. Still, it’s a pretty cool incentive to play again. And of course, you can play the arcade games to your heart’s content.

Sure, it may be a tad pricey at $4.99, but it’s worth every single penny. If you’re looking to have a light-hearted adventure experience filled with all sorts of wonderful art and a touching story, then Fetch is for you. Now, if you’ll excuse me, I have a dog to find — again.

App Store Link: Fetch for iPad | By Big Fish Games | Price: $4.99 | Version: 1.0.0 | 766 MB | Rating 4+

9.5 out of 10 arcade sushi rating

Slide to Play – Fetch Review – Fetch the Game

Fetch is a delightful game from Big Fish with a foot in each of two worlds: One is the adventure genre, where you have to solve environmental puzzles in order to progress, and the other is the world of animated e-books, where parents and their kids can follow a story together on the iPad. Since Fetch features a dog, we can also say that it gets its paws into the arcade/action genre, plus the genre of family-friendly movies typically released by Pixar and Disney.

Living in these four worlds at the same time is a remarkable task. Fetch manages to be highly entertaining and interactive for players of all ages, but we think it will be especially meaningful to parents and their young kids. There are a handful of logic puzzles that require you to think, and some twitchy action sequences that require you to move quickly, but most of the time you’ll feel swept away by the game’s characters, storyline, and presentation.


At the beginning of Fetch, you play as a young boy who takes his dog on a walk in the grungy, robot-filled future. The bond between the dog and the boy seems to be the only good thing left in a Blade Runner-style city of lit-up advertisements and mechanical servants. It isn’t long before the boy’s dog is stolen by an overly-defensive automated fire hydrant, and the boy has to follow his dog through sewers, a pirate cove, and even Seattle’s real-life MOHAI (Museum of History and Industry) in an attempt to rescue his dog.

It turns out Operation Fetch is in effect, and the CEO of the robot-manufacturing company is looking to reclaim his lost youth by finding a dog that resembles his old, long-lost pooch. While there’s a slight element of danger, mainly Fetch feels like a lighthearted adventure, though the boy’s desperation will likely tug on your heartstrings as well.


One of the reasons Fetch works so well as a game, and not, say, as an e-book or animated short, is because of the level of interaction found on each screen. From the beginning, you can touch and interact with most of the background elements– poking skulls in the sewers to make their teeth chatter, or bothering the birds on pirate island. You can even pop the bubble wrap that comes with your first arcade prize, and you’ll get a special achievement if you pop it all.

Puzzle-wise, Fetch starts to lose its steam in the second half. The first half features a brilliantly layered series of puzzles to navigate the sewers, and then another quality scene follows in the land of the pirate robots. After that, there’s an extensive shooting gallery set in a future version of Seattle’s real MOHAI, and then a quick sprint to the ending.


You can replay any of Fetch’s minigames as you unlock them, but we didn’t think they were much of a highlight. They mostly serve to add variety and provide essential quest items. What will stick with you long after finishing Fetch are not the arcade games, but the overall story and atmosphere, which are very cinematic.

It took us 90 minutes to play through Fetch entirely (without collecting every hidden dog collar or secret achievement), but like a good movie, we think the experience will make a lasting impression. Despite its brevity, Fetch is an incredibly moving piece of interactive entertainment. It’s currently on display at Seattle’s MOHAI as an example of art in gaming, and by publishing it on the App Store, Big Fish Games is doing their part to bring art to the masses.

Read: http://www.slidetoplay.com/review/fetch-review/

After a year in development and $1M spent, Big Fish Games launches Fetch mobile game (exclusive)

After a year in development and $1M spent, Big Fish Games launches Fetch mobile game (exclusive)Big Fish Games doesn’t want to go to the dogs amid pack of competitors in casual games. The Seattle-based company gave one of its best development teams a year and $1 million to come up with a game. Their title, Fetch, is launching today in the Apple iTunes App Store. For a mobile title, it represents a considerable investment.

This kind of game will force everybody else to ante up. And it may mean that the days of one-man or one-woman shops dominating the top ranks of apps may be coming to an end. In that way, mobile gaming is going the way that all platforms go. Console games, of course, are an order of magnitude bigger with $50 million budgets.

But we’re getting ahead of ourselves. Chris Campbell and Brian Thompson, the developers who led the project, had a team of just nine people. They are veterans who made the beautiful web downloadable games Drawn: The Painted Tower and Drawn: Trail of Shadows. Both titles were finalists for the casual games honors at the Academy of Interactive Arts and Sciences awards. Those titles also took a long time to make, and all of that investment paid off, as Drawn distinguished Big Fish Games from other casual game makers.

“Big Fish is setting a standard here,” Campbell said in an interview with GamesBeat. “We wanted to do something unusual and challenge our team in all disciplines. There is no other game like Fetch.”

Paul Thelen, founder and chief executive of Big Fish Games, asked the team to focus on an ambitious mobile title. Campbell, a former Nintendo developer, and Thompson, a former hardcore game maker, decided to build an adventure/arcade game for the iPad. It came from their love of dogs, and it is a tribute to all pet owners. Campbell’s own dog, Bear, served as prime inspiration for the title.

In fact, they included in the game the images of a bunch of dogs that belong to employees, friends, and families (including my dog Kona, pictured at the bottom; disclaimer: they did that on their own, and not as part of a deal for favorable coverage). The story is about a boy and his dog. The dog has been snatched by a robotic fire hydrant. An antagonist is setting traps for dogs, and boy has to find his canine friend. The title has lots of puzzles and arcade action. It has a combination of a lot of gameplay and animated cut scenes, which explains why it took a long time to do.

Thompson said, “We wanted to make the animation feel like a Pixar movie, where everything is interactive. It’s a love letter from people to their pets.”

In a nice marketing stroke, Fetch is being featured in an exhibit at the Museum of History and Industry in Seattle. The exhibit documents the development process of a title that hasn’t yet been released. Thompson said he liked the size of the team because, as art director, he still had a hand in creating a lot of the art for the game. The developers, in their own idea of cross promotion, have put the museum in the game too.

They needed the big team and the time because they’re storytellers. It’s the team’s fourth game in five years.

“We’re passionate about telling stories in our games,” Campbell said. “We don’t like to copy. We never copy. We always want to do something that has never been done before. We use passion instead of data to guide us.”

Thompson said, “We hopes it speaks to people more than a clone of a clone of a clone.”
Read more at http://venturebeat.com/2013/03/21/after-a-year-in-development-and-1m-spent-big-fish-games-launches-fetch-mobile-game-exclusive/

Big Game Night: Fetch, Order and Chaos Duels, and More

Have you ever wanted to peer into the future? Today, if you look at the New Zealand App Store, you’ll get a glimpse at the new games that are launching tonight in the US and worldwide. That’s how we put together tonight’s list of big new games from Gameloft, Big Fish Games, Bulkypix, and more. Read on for your early Kiwi links, and buy them in the US App Store after 8pm PST.



Big Fish Games’ newest adventure is so artistic that it earned a place in Seattle’s Museum of History and Industry. In addition to being one of the locations in the game, the real-world MOHAI has an exhibit showing off the making of Fetch. Fetch is a Pixar-like animated adventure that uses a combination of point-and-click puzzle solving and arcade minigames to tell a great story. There’s a lot of gorgeous detail in the interactive environments, and the animation and character design are some of Big Fish’s best work yet.

Price: $4.99 US

Read about it: http://www.slidetoplay.com/news/big-game-night-fetch-order-and-chaos-duels-and-more/

AppSpy gives FETCH 5 out of 5 stars!

AppSpy Review

Let me start this review by removing those of you who can’t get past a game having a low level of challenge – Fetch is aimed at younger audiences, and as such you’re not going to find the ‘hardcore’ experience you may expect of all games. With that said, Fetch by Big Fish Games is the gaming equivalent of a Dreamworks or Pixar movie: despite being designed for younger audiences, adults aren’t left out of the equation either thanks to the wonderful story that pulls on your heart strings.

The game ostensibly feels and plays out like an Adventure title, providing a series of point-and-tap interactive screens where light puzzle solving will help you to proceed. However the game quickly offers up an entirely alternative means for progression through the inclusion of brief, but fun ‘Flash’-like arcade games that reward the player with items needed to move along the storyline. Once completed the games can be played at any time for the sake of it, though every now and then the game also throws in a mini-game with more of a puzzle edge to it to keep your brain from switching off entirely.

Not that this is a problem thanks to the insane level of detail that has gone in to the presentation of every single screen you encounter. Tap a sign in the background and it may light up, buzz a bit, and return to its neutral state; bubbles will pop under your finger; and trees and bushes will sway. It doesn’t add to the game in a meaningful way other than by providing a novel distraction, but it does give the game a richness that pairs well with the game’s delightful cartoon visuals.

For those worried that the game is ‘too easy’, ‘hard’ modes are available in some of the arcade games, giving you at least a little bit of a run for your money.

Still, you’ll marvel as each new area provides you with a wealth of distractions, giving you all the motivation you need to plow your way through to the end of the game’s all-too-brief storyline. And it’s a beautiful tale too (also one worth sharing with your children if they’re age appropriate), making it an easy title to recommend.

Read about it: http://www.appspy.com/review/6844/fetch

Gamezebo Review of FETCH

The official game of dog lovers everywhere.

Are games art? Am I pretentious for asking that question? The answer, on both accounts, is yes. And while I’d much rather avoid the topic altogether, it can’t really be helped with Fetch, a point-and-click adventure from Big Fish Games. It’s currently part of a featured exhibit at the Museum of History and Industry (MOHAI), where people can get a glimpse into its development cycle and other behind-the-scenes goodness. Take that, Roger Ebert!

A spot in a museum isn’t a one-way ticket to Good Gameville, however. That also requires solid gameplay and, in some cases, a captivating story. Fetch just so happens to have both of these things in spades. It also features a lot of dogs, which means it’s probably the best game ever.

Embark is Evil

But don’t start “aww”-ing just yet, dog lovers. Fetch tells the sad story of a young boy who loses his dog, Bear, to an evil company known as Embark Industries (I’m assuming that pun is intended).  Embark markets itself as a pro-dog institution, but only to cloak its true intentions: stealing dogs left and right. There’s a reason behind the company’s actions – and it’s actually pretty cute – but I’d rather not spoil it for you. Suffice to say, your dog has been kidnapped and you want it back.

In typical point-and-click fashion, you’ll be tasked with solving a variety of puzzles in order to progress; some of them require items you discover in the environment, and others demand nothing more than your wits. These puzzles are easily one of Fetch’s strongest aspects. They’re not obtuse in the same way as many other point-and-click adventure games, but they aren’t a cakewalk, either.

And on the subject of pointing and clicking, Fetch is bursting at the seams with interactive background elements. Nearly every section of the game has at least a couple of things worth tapping on to see their reaction. I mean, who doesn’t love tapping on a skull and hearing it chatter?

And when you’re not tapping things or solving puzzles, chances are you’re playing a mini-game of some sort.Fetch is full of them, and playing them is a necessary part of progressing in the game. Some of them borrow a little too much from classic arcade games and feel more clichéd than fun, but most of them are entertaining. My absolute favorite of the lot was the one that took place within the in-game version of MOHAI (totally meta, I know), where you fire away at various enemies and items while learning about different periods of human history. It was educational and violent!

Given the game’s presence in MOHAI (and MOHAI’s presence in the game), I would be remiss not to discuss its visuals. I debated for a while about the best way to describe them, but I finally decided that classic animation with a modern flare worked best. This is because Fetch features lush, 2D backgrounds, as well as 3D, polygonal characters. You’d think these two styles would be at war with each other, but they actually work in tandem quite wonderfully. There’s nothing quite like a giant 3D alligator popping out from the depths of a seemingly 2D (and oddly beautiful) sewer.

Fetch is a game that oozes personality, thanks in no small part to its gorgeous visuals, lively world, and less-is-more approach to storytelling. If you’ve been in search of a solid point-and-click adventure game —and you’re not a dyed in the wool cat person—you won’t regret picking this one up.

Gamezebo Review

Read more: http://www.gamezebo.com/games/fetch/review

New Releases Round-Up by Pocket Gamer

Watch the Official Action Trailer: FETCH

Fetch, from Big Fish Games, is a casual point-and-click adventure with some wonderful art and great animation.

You play as this little kid who has lost his pooch, and must solve a series of simple puzzles while you track him down.

I need to play some more to see if it gets more tricky, but it’s certainly intriguing. It’s also being shown off in Seattle’s Museum of History and Industry.

Read about it: http://www.pocketgamer.co.uk/r/iPhone/New+releases+round-up/news.asp?c=49493

4 out of 5 Stars on 148apps.com

Graphics / Sound Rating: ★★★★½
Game Controls Rating: ★★★★☆
Gameplay Rating: ★★★★☆
Replay Value Rating: ★★★★☆

Overall Rating: ★★★★☆

Big Fish Games is a well known name for fans of any casual gaming experience, from Hidden Object searching to Match Three puzzling. While the company has delved into some casual adventure gaming, a truly original and designed specifically for mobile experience is a hugely positive thing to see. Fetch is that title and while it’s not perfect, it is a fun amalgamation of exploration and simple arcade gaming.

Following the story of a boy whose dog has been kidnapped by a mysterious fire hydrant, Fetch takes players to a mysterious world where robots and huge monsters roam within. There’s a plot afoot involving the kidnap of many dogs and it’s down to the young boy to stop it. It’s all quite reminiscent of a family adventure and its visuals are similarly delightful.

Players wander around with taps of the screen, interacting with certain items to get past obstacles. There’s no Hot Spot button which will infuriate novices used to having their hand held, but fans of the genre should appreciate the slight additional challenge. At times, it can be a little uncertain as to what needs doing next but that adds to the longevity of the game. Interspersed amongst these simple puzzles are arcade games which provide items that can be used to pass the current obstacle.

These arcade games are simple but fun. One might involve tapping on alien heads quickly, while another might involve destroying enemy ships. They’re far from convoluted but they break up the pure exploration quite nicely.

At times, it might feel a little confusing as to where to or what to do next, but Fetch holds the attention quite nicely. With a selection of optional things to do too, such as collect all the dog collars scattered around, plus the heartwarming story, there’s enough here to keep players returning for more.

Read more: http://www.148apps.com/reviews/fetch-review/#ixzz2OC0SqkqK

Mobile Adventure Game Exhibited in Seattle’s Museum of History and Industry

Via War Games By Patrick Elliot


Big Fish Games has teamed up with fellow Seattle-based institution, the Museum of History & Industry (MOHAI), to create an installation detailing the development process of their upcoming mobile adventure game, Fetch.

The interactive exhibit highlights various facets of the game’s development, covering the transition from concept art, to design and development, then testing and marketing. There is even a playable demo of Fetch available to visitors, who are encouraged to test the work-in-progress and offer their own unique gameplay ideas.

Headed by the same team behind the Drawn series, Fetch tells the tale of a boy and his dog, who become separated after a (presumably) unfortunate incident with a sentient fire hydrant. The game promises to offer a mix of puzzles and interactive animation, while also working in retro-style arcade games. Fetch is expected to launch within the first half of 2013, and when it does, it will include a museum level that incorporates actual artifacts from MOHAI. Now that’s synergy.

“There are millions of people who play games but most aren’t privy to the process and details that go into actually creating a game,” says MOHAI Executive Director Leonard Garfield, who hopes the Fetch exhibit will “inspire future game makers.” If you’re interested in seeing the “Building a Video Game” installation at MOHAI, you’ve got some time, as it will be on display through September 2013. For more information, visit Big Fish Games.