Featured post

Penny Arcade presents: FETCH by Kris Straub!

Apple’s Editor’s Choice and Into the Pixel Award-winning iPad game, FETCH, is now a universal app. That means if you have an iPhone, you can now play this delightful and charming adventure game. It also means that if you’ve already purchased Fetch for iPad, you do not have to pay again to have it on your iPhone!

In FETCH, you play as Milo, a little boy whose best friend is his dog, Bear. When Bear is nabbed by a mysterious fire hydrant, you get to guide Milo on his quest to get his dog back. On the way, you will reunite the Three Blind Mice, rescue a giant alligator, blast your way through a museum, explore Pirate Islands, fly spaceships, zap aliens, and so much more! Why was Bear nabbed? You have to play to discover the truth. But I will tell you this: The fire hydrant is a part of a large scale plan by notorious mega-corporation Embark Inc. where they employ robots to steal everyone’s dogs.

If you love adventure or arcade games, FETCH is definitely for you. It masterfully blends the two genres. It’s also a great game to play with your kids! Download FETCH from the App Store free.

We aren’t the only fans of FETCH. The intensely creative “humor scientist” Kris Straub* collaborated with Penny Arcade—one of the most popular and longest running webcomics—to create a fantastic comic strip about FETCH.

Speaking of Embark Inc.’s notorious dog-catching robots, one of FETCH’s extraordinary animators, Rebecca Coffman, made a quick video explaining the process of bringing characters to life through motion!

How to Animate a Robot on YouTube


- – -

*Kris Straub is a prolific, intensely creative, and entertaining cartoonist. Creator of Checkerboard Nightmare, BroodhollowStarslipchainsawsuit and F Chords, Kris is also the co-founder of webcomics collectives Blank Label Comics and Halfpixel. As if that isn’t enough, Kris co-created the series Blamimation with Kris and Scott (an animated series) and Kris and Scott’s Scott and Kris Show (a live-action comedy webseries) with Scott Kurtz. Both series air at Penny Arcade’s PATV.

Try FETCH on iOS free  …and…  Play this super amazerblades FREE arcade mini-game:


FETCH video game art honored in Into The Pixel!

FETCH’s Art Director, Brian Thompson, is one of 16 video game artists to be featured in the Academy of Interactive Arts and Sciences’ Into The Pixel collection.

From the AIAS press release:

2013 Academy of Interactive Arts and Sciences Into the Pixel

2013 Academy of Interactive Arts and Sciences Into the Pixel


The 10th Annual Video Game Art Exhibit Premieres at the E3 Expo in Los Angeles

LOS ANGELES – June 3, 2013 – The Academy of Interactive Arts & Sciences (AIAS) and the Entertainment Software Association (ESA) today announced the 16 winning pieces of the world-renowned 2013 Into the Pixel (ITP) collection. Now in its tenth year, ITP (#ITP2013) is a juried art exhibition that brings together experts from the traditional fine art world and the interactive entertainment industry to display and discuss the art of the video game. The 2013 Into the Pixel art collection will be unveiled and presented at the annual E3 Expo in the Los Angeles Convention Center from June 11-13, 2013, at the Concourse Foyer.

“The ITP collection is a reflection of the artistry, creativity and vision of this unique industry,” said Michael D. Gallagher, president and CEO of the Entertainment Software Association, the trade association that represents U.S. computer and video game publishers. “We are proud to support ITP and to celebrate the creators behind these works.”

“Our industry continues to expand with the emergence of compelling content from independent, mobile and free-to-play developers, and the 2013 collection really reflects the incredibly diverse landscape of the interactive community as a whole,” said Martin Rae, president, Academy of Interactive Arts & Sciences. “These pieces run the stylistic gamut, showcasing the varied inspirations of their truly talented creators. Many congratulations to this year’s artists and to the tenth anniversary of Into the Pixel!”

“This year’s Into the Pixel collection features artists who are working across a remarkable range of genres, drawing inspiration not only from the history of art, but from the history of video games,” said Glenn Phillips, principal project specialist and consulting curator, Getty Research Institute. “These works smartly capture the mood, the story, the style, and the energy of the games for which they were created.”

The winners of the 2013 Into the Pixel collection include:

Artist Names

The Naval Duel

Assassin’s Creed IV Black Flag

Martin Deschambault






Broken Age


Broken Age

Nathan “Bagel” Stapley

Double Fine Productions

Double Fine Productions




Command and Conquer

Raymond Swanland

Victory Games



Back From the Wild



Jaime Jones



The Buried City
Dorje Bellbrook

The Chant

Dragon Age

Nick Thornborrow, Matt Rhodes



Dark Ages

Brian Thompson
Big Fish Studios
Big Fish
Schemes Collage

Icycle: On Thin Ice
Reece Millidge
Damp Gnat



League of Legends

James Paick


Riot Games

Riot Games

Castle Siege


Rayman Legends

Michel Ancel, Jean Christophe Alessandri, Lu Yang, Christophe Messier, Jean Brice Dugait, Simon Quemener, Sebastien du Jeu, Christophe Villez, Anthony Le Du, Jean-Baptiste Rollin, Benjamin Mouret, David Garcia

Ubisoft Montpellier



Last Stand

StarCraft II: Heart of the Swarm

Jeff Chamberlain, Anthony Eftekhari, Ray Chih, Yong Hyun Kim, Kirti Pillai, Laurent Pierlot, Takuya Suzuki, Fausto DeMartini, Vitaly Bulgarov, Chris Yang, Mike Kelleher, Sada Namaki, Shawn Liang, Jim Jiang, Seth Thompson, Bill LaBarge, Hsuan (Steven) Chen

Blizzard Entertainment

Blizzard Entertainment



Super Summer Vacation Force



Super Time Force

Mike Nguyen & Vic Nguyen



Microsoft Studios



The Last of Us

John Sweeney

Naughty Dog Incorporated

Sony Computer Entertainment America





Jen Zee

Supergiant Games


Supergiant Games





Daniel Dociu




Three Blind Mice


Wonderbook: Digg’s Nightcrawler

Tyler Schatz, Christina Faulkner

SCEE London Studio


Sony Computer Entertainment Europe


The 2013 Into the Pixel Jurors included:

  • Bob Rafei, Big Red Button Entertainment, Founder, CEO and Visual Director
  • Glenn Phillips, Getty Research Institute, Senior Project Specialist & Consulting Curator, Department of Architecture and Contemporary Art
  • Jon M. Gibson, iam8bit, Founder and Partner
  • Matt Hall, Timbuk2 Studios, Senior Partner Production Designer
  • Nora Dolan, Independent Curator
  • Patricia Lanza, Director of Talent and Content, The Annenberg Space for Photography
  • Seth Spaulding, Blizzard Entertainment, Art Manager

About Into the Pixel:


Into the Pixel (ITP) has established itself as the annual opportunity for video game artists to receive critical review of their creative achievements by peers in the both digital interactive world and traditional fine art experts. The ITP collection has been on exhibit at GDC, PAX East, South by Southwest, SIGGRAPH Asia, the Toronto International Film Festival, and the D.I.C.E. Summit, among others. For more information on the 2013 and previous collections, please visit www.intothepixel.com.


FETCH Review by CasualGameGuides.com

Dog lovers can’t help but fall madly in love with Fetch, the latest game from the development team that brought us the popular Drawn games. Fetch is a heartwarming story of a young boy desperately searching for his beloved dog, Bear, who has been kidnapped by the corrupt Embark Corporation. Can you find and rescue Bear and all the other missing dogs this evil empire has stolen? Find out in this one-of-a-kind adventure game for your iPad.

Tracy Jerry of CasualGameGuides.com

Read the whole story at http://www.casualgameguides.com/games/review/review.cfm/Fetch-Review/aid-948/

Continue reading

Digital Trends Review: FETCH mixes a Pixar-like story with classic point-and-click adventuring


Let’s face it: Mobile games aren’t exactly known for being narrative driven. Are you really all that concerned with what makes the birds in Angry Birds so angry? Are you invested in their plight, or do you just want to launch them at some poorly constructed buildings? Probably the latter, right? And that’s fine. Generally when you’re playing a game on your phone or tablet, it’s because you don’t have the time or attention that you would while sitting down in front of the TV or computer to play. You’re less immersed in a story and more distracted by an action. Mobile games are supposed to be time killers, but Big Fish Games wants to break that mold. It has a story to tell in Fetch, and it’s a story you will not want to miss playing through.


Big Fish Games spared no expense when developing Fetch and it immediately shows. The visuals are not only stunningly gorgeous but are also stylized in such a way that makes it stand out from any other experience you’ve ever had on your iPad. Past games have shown us the graphical power of mobile devices, but few have ever created something so eye-catching. It’s color palette is so perfectly presented that every frame looks like it’s been hand-painted.

Equally as impressive in Fetch is the emphasis on story. You play as a young boy – also clearly the target demographic of this game, except gender neutral - who has been segregated from his beloved dog. The four-legged friend has fallen into the possession of malicious corporate robots and you must retrieve him, a task that will require you to take course on a pretty epic adventure. The story seems like it was picked up from a Pixar script that was never made because the morality is a little too straight forward. Good and evil can’t be drawn too much clearer than a boy and his dog versus heartless hunks of metal that work for a slimy megacorp. But that doesn’t make it any less worth telling.


And tell a story, Fetch does. Though it’s billed as an action-adventure game, it might be best to approach Fetch as more of a point-and-click adventure with action interludes. After your dog is captured by a robot in a fire hydrant disguise, you take to the sewer to start your quest. From that point on, almost everything on screen becomes interactive. You can click on just about any part of the screen and have something occur, though it often doesn’t actually drive the story forward. Regardless, the animations are fun and pretty slick, never bogging down the game. They’re often an entertaining extra.

Of course, sometimes the sheer amount of interaction works against Fetch. There are moments that you are required to move to an object before interacting while others you can access at will. The lines on this are never really clearly drawn, which can make for the occasional confusion in figuring out what you’re supposed to do.

Throughout the majority of the game you’ll be trying to find arcade cabinets, which is where the action comes in. The games present different challenges to you and they play a lot like flash games you might have encountered during various bouts with boredom on the Internet. Never too difficult than a very basic puzzle, the arcade games break up the adventure aspects well enough, but they aren’t overly memorable. They exist just to spit out an item that you need to continue advancing the story. But that’s what we’re here for anyway.

Unless you’re an absolute completionist, Fetch will probably be a fairly short experience, no longer than, say, a kids movie. Really, that’s what the game is. It’s an interactive kid’s movie that you can hand off to a young’n and know it won’t frustrate them but will keep them more than occupied for an extended stretch of time. A full play through, especially for someone who has played a fair share of flash games and adventure titles, probably won’t top the ninety minute mark or so. Regardless of length, the storytelling and amazing artistry that are on display in Fetch makes it an experience well worth having. It’s not the best game you’ll ever play, but it might be the most memorable game you’ll encounter on the iPad.

Read more: http://www.digitaltrends.com/mobile/fetch-great-ios-game-big-fish-games/#ixzz2QGoAqydN

“A family game with tons to explore” ~CNET Review

The good: Fetch is a fun touch-screen adventure with colorful graphics, an incredibly touchable interactive world, and is filled with small challenges and mini-games to keep you interested.

The bad: Some of the touch zones require precise taps, resulting in mild frustration as you circle back to the same spot to try it again.

The bottom line: Fetch is an entertaining adventure for both kids and adults alike, with colorful cartoon-like graphics, an extremely touchable interface full of little items to interact with, and challenging puzzles to solve as you explore a fantastical world.

Fetch for iOS is a touch adventure game that plays like an animated movie, letting you explore a strange world as a young boy in search of his lost dog.

Made for children, but fun for adults, too, Fetch combines a great-looking artistic style, rich sounds, and mysterious environments with tons of touch-screen interaction as you set off on your adventure. The story revolves around the disappearance of a little boy’s dog named Bear and the lengths he must go through to get him back. Quickly, he finds out that dogs are being stolen around the world, and he sets out to find out who is behind the dognappings.

The controls change depending on which part of the game you are playing. In the world of Fetch, you simply touch a place on the screen to move to that location. But there are also photos, posters, and signs you can touch to get a close-up and find out another clue that will move you along in the game. Some of the puzzles are fairly challenging, requiring several separate tasks that have you moving about the world, collecting items, pulling switches, and more. But just about everything is touchable, and it’s fun to see what each thing will do when you tap it.

Enter a beautiful interactive world (pictures)

Integral to the adventure are Fetch’s many mini-games. Scattered throughout the world are playable arcade-like games that often pertain to the storyline of the game. In one game you need to fend off attacking pirates to get a chest full of gold. You can then use that gold to buy quest items that push you further into the story. The mini-games are mostly pretty simple, but I like the way each of them ties in to the overall story.

Part of what makes this game so charming is the audio. Creepy wind sounds and music accompany you on your journey, and all the sounds including the little boy’s grunts as he climbs a rope to the splashes of fish jumping from the water are all very well done.

The one small annoyance I found with the game was in some of the touch interactions. In some cases you’ll be touching one thing, but the game will read it as a nearby activation zone, forcing you to go back and try again. It didn’t happen that often in my testing, but it’s good to know beforehand.

Overall, Fetch is an entertaining adventure for both kids and adults alike, with colorful cartoon-like graphics, an extremely touchable interface full of little items to interact with, and challenging puzzles as you explore the world. If you want to check out a slow-paced, but well-made adventure game, Fetch is a great option.

Read the article, and review the game!, on CNET.com